Henri Verbeet : wined3d: Load WINED3D_LOCATION_BUFFER if needed in wined3d_buffer_map().
Alexandre Julliard
julliard at winehq.org
Tue Jan 31 15:42:51 CST 2017
Module: wine
Branch: master
Commit: 413ccc82db6cbfa93ef89295de0f70fb567ff9cd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=413ccc82db6cbfa93ef89295de0f70fb567ff9cd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jan 31 15:47:13 2017 +0100
wined3d: Load WINED3D_LOCATION_BUFFER if needed in wined3d_buffer_map().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 17 +++++++++++------
1 file changed, 11 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 4da1a3b..1fdf0a3 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1034,6 +1034,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
}
if (!(flags & (WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD | WINED3D_MAP_READONLY))
+ || ((flags & WINED3D_MAP_READONLY) && (buffer->locations & WINED3D_LOCATION_SYSMEM))
|| buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
{
if (!(buffer->locations & WINED3D_LOCATION_SYSMEM))
@@ -1048,6 +1049,14 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
}
else
{
+ const struct wined3d_gl_info *gl_info;
+
+ context = context_acquire(device, NULL);
+ gl_info = context->gl_info;
+
+ if (!(flags & WINED3D_MAP_DISCARD))
+ wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
+
if (!(flags & WINED3D_MAP_READONLY))
buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
@@ -1056,11 +1065,6 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
if (count == 1)
{
- const struct wined3d_gl_info *gl_info;
-
- context = context_acquire(device, NULL);
- gl_info = context->gl_info;
-
buffer_bind(buffer, context);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
@@ -1105,8 +1109,9 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
buffer->map_ptr = NULL;
}
- context_release(context);
}
+
+ context_release(context);
}
if (flags & WINED3D_MAP_DISCARD)
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