=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM4 umul opcode.

Alexandre Julliard julliard at winehq.org
Fri Mar 10 16:51:44 CST 2017


Module: wine
Branch: master
Commit: 5f4e49dea6ab4386232f4844e53ba8f2c98605dd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5f4e49dea6ab4386232f4844e53ba8f2c98605dd

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Mar 10 09:10:55 2017 +0100

wined3d: Recognize SM4 umul opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 150342b..66b91ca 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5246,6 +5246,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_ULT                              */ NULL,
     /* WINED3DSIH_UMAX                             */ NULL,
     /* WINED3DSIH_UMIN                             */ NULL,
+    /* WINED3DSIH_UMUL                             */ NULL,
     /* WINED3DSIH_USHR                             */ NULL,
     /* WINED3DSIH_UTOF                             */ NULL,
     /* WINED3DSIH_XOR                              */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fe6e8c8..eca7f71 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9829,6 +9829,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_ULT                              */ shader_glsl_relop,
     /* WINED3DSIH_UMAX                             */ shader_glsl_map2gl,
     /* WINED3DSIH_UMIN                             */ shader_glsl_map2gl,
+    /* WINED3DSIH_UMUL                             */ NULL,
     /* WINED3DSIH_USHR                             */ shader_glsl_binop,
     /* WINED3DSIH_UTOF                             */ shader_glsl_to_float,
     /* WINED3DSIH_XOR                              */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d7a4c04..83a72fe 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -266,6 +266,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_ULT                              */ "ult",
     /* WINED3DSIH_UMAX                             */ "umax",
     /* WINED3DSIH_UMIN                             */ "umin",
+    /* WINED3DSIH_UMUL                             */ "umul",
     /* WINED3DSIH_USHR                             */ "ushr",
     /* WINED3DSIH_UTOF                             */ "utof",
     /* WINED3DSIH_XOR                              */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ef68754..d71cbcb 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -191,6 +191,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_UDIV                             = 0x4e,
     WINED3D_SM4_OP_ULT                              = 0x4f,
     WINED3D_SM4_OP_UGE                              = 0x50,
+    WINED3D_SM4_OP_UMUL                             = 0x51,
     WINED3D_SM4_OP_UMAX                             = 0x53,
     WINED3D_SM4_OP_UMIN                             = 0x54,
     WINED3D_SM4_OP_USHR                             = 0x55,
@@ -896,6 +897,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_UDIV,                             WINED3DSIH_UDIV,                             "uu",   "uu"},
     {WINED3D_SM4_OP_ULT,                              WINED3DSIH_ULT,                              "u",    "uu"},
     {WINED3D_SM4_OP_UGE,                              WINED3DSIH_UGE,                              "u",    "uu"},
+    {WINED3D_SM4_OP_UMUL,                             WINED3DSIH_UMUL,                             "uu",   "uu"},
     {WINED3D_SM4_OP_UMAX,                             WINED3DSIH_UMAX,                             "u",    "uu"},
     {WINED3D_SM4_OP_UMIN,                             WINED3DSIH_UMIN,                             "u",    "uu"},
     {WINED3D_SM4_OP_USHR,                             WINED3DSIH_USHR,                             "u",    "uu"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cdc2400..0bb61af 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -883,6 +883,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_ULT,
     WINED3DSIH_UMAX,
     WINED3DSIH_UMIN,
+    WINED3DSIH_UMUL,
     WINED3DSIH_USHR,
     WINED3DSIH_UTOF,
     WINED3DSIH_XOR,




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