=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 umul instruction.

Alexandre Julliard julliard at winehq.org
Fri Mar 10 16:51:44 CST 2017


Module: wine
Branch: master
Commit: 2059beda577b22434fb4250e56656a6a37fa4d79
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2059beda577b22434fb4250e56656a6a37fa4d79

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Mar 10 09:10:56 2017 +0100

wined3d: Implement SM4 umul instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index eca7f71..1dfe48a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3595,15 +3595,15 @@ static void shader_glsl_unary_op(const struct wined3d_shader_instruction *ins)
     shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str);
 }
 
-static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
+static void shader_glsl_mul_extended(const struct wined3d_shader_instruction *ins)
 {
     struct wined3d_string_buffer *buffer = ins->ctx->buffer;
     struct glsl_src_param src0_param;
     struct glsl_src_param src1_param;
     DWORD write_mask;
 
-    /* If we have ARB_gpu_shader5 or GLSL 4.0, we can use imulExtended(). If
-     * not, we can emulate it. */
+    /* If we have ARB_gpu_shader5, we can use imulExtended() / umulExtended().
+     * If not, we can emulate it. */
     if (ins->dst[0].reg.type != WINED3DSPR_NULL)
         FIXME("64-bit integer multiplies not implemented.\n");
 
@@ -9733,7 +9733,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IMM_ATOMIC_UMAX                  */ shader_glsl_atomic,
     /* WINED3DSIH_IMM_ATOMIC_UMIN                  */ shader_glsl_atomic,
     /* WINED3DSIH_IMM_ATOMIC_XOR                   */ shader_glsl_atomic,
-    /* WINED3DSIH_IMUL                             */ shader_glsl_imul,
+    /* WINED3DSIH_IMUL                             */ shader_glsl_mul_extended,
     /* WINED3DSIH_INE                              */ shader_glsl_relop,
     /* WINED3DSIH_INEG                             */ shader_glsl_unary_op,
     /* WINED3DSIH_ISHL                             */ shader_glsl_binop,
@@ -9829,7 +9829,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_ULT                              */ shader_glsl_relop,
     /* WINED3DSIH_UMAX                             */ shader_glsl_map2gl,
     /* WINED3DSIH_UMIN                             */ shader_glsl_map2gl,
-    /* WINED3DSIH_UMUL                             */ NULL,
+    /* WINED3DSIH_UMUL                             */ shader_glsl_mul_extended,
     /* WINED3DSIH_USHR                             */ shader_glsl_binop,
     /* WINED3DSIH_UTOF                             */ shader_glsl_to_float,
     /* WINED3DSIH_XOR                              */ shader_glsl_binop,




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