Henri Verbeet : wined3d: Allow the command stream thread to run asynchronously.

Alexandre Julliard julliard at winehq.org
Tue May 2 15:58:47 CDT 2017


Module: wine
Branch: master
Commit: 73170152dc66b5cee437e687d04d6cc2606b6797
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=73170152dc66b5cee437e687d04d6cc2606b6797

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue May  2 11:35:30 2017 +0200

wined3d: Allow the command stream thread to run asynchronously.

For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 46 +++++++++++++++++++++++++++++++++++++++---
 dlls/wined3d/device.c          |  6 ++++++
 dlls/wined3d/swapchain.c       | 10 +++++++++
 dlls/wined3d/texture.c         | 11 ++++++++++
 dlls/wined3d/wined3d_private.h |  2 ++
 5 files changed, 72 insertions(+), 3 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=73170152dc66b5cee437e687d04d6cc2606b6797



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