=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5+ patch input primitive types.
Alexandre Julliard
julliard at winehq.org
Mon May 15 16:09:23 CDT 2017
Module: wine
Branch: master
Commit: 7b01569e4431de9e037d5ae017299061242d2d65
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b01569e4431de9e037d5ae017299061242d2d65
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon May 15 12:05:47 2017 +0200
wined3d: Recognize SM5+ patch input primitive types.
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
"we will not allow geometry shaders to receive patches in this
extension. That limitation may be relaxed in a future extension."
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 6 ++++
dlls/wined3d/shader.c | 15 ++++++----
dlls/wined3d/shader_sm4.c | 67 ++++++++++++++++++++++++++++++++++--------
dlls/wined3d/utils.c | 3 +-
dlls/wined3d/wined3d_private.h | 8 ++++-
include/wine/wined3d.h | 1 +
6 files changed, 79 insertions(+), 21 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=7b01569e4431de9e037d5ae017299061242d2d65
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