Henri Verbeet : ddraw: Use wined3d_buffer_create() in d3d_vertex_buffer_create_wined3d_buffer().

Alexandre Julliard julliard at winehq.org
Thu Feb 8 15:33:07 CST 2018


Module: wine
Branch: master
Commit: 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb  8 02:58:47 2018 +0330

ddraw: Use wined3d_buffer_create() in d3d_vertex_buffer_create_wined3d_buffer().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/ddraw/vertexbuffer.c | 26 ++++++++++++++------------
 1 file changed, 14 insertions(+), 12 deletions(-)

diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 6a9544b..df8531d 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -115,22 +115,24 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
         struct wined3d_buffer **wined3d_buffer)
 {
-    DWORD usage = WINED3DUSAGE_STATICDECL;
-    enum wined3d_pool pool;
-
-    if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
-        pool = WINED3D_POOL_SYSTEM_MEM;
-    else
-        pool = WINED3D_POOL_DEFAULT;
+    struct wined3d_buffer_desc desc;
 
+    desc.byte_width = buffer->size;
+    desc.usage = WINED3DUSAGE_STATICDECL;
     if (buffer->Caps & D3DVBCAPS_WRITEONLY)
-        usage |= WINED3DUSAGE_WRITEONLY;
+        desc.usage |= WINED3DUSAGE_WRITEONLY;
     if (dynamic)
-        usage |= WINED3DUSAGE_DYNAMIC;
+        desc.usage |= WINED3DUSAGE_DYNAMIC;
+    desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+    if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
+        desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
+    else
+        desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+    desc.misc_flags = 0;
+    desc.structure_byte_stride = 0;
 
-    return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
-        buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
-        wined3d_buffer);
+    return wined3d_buffer_create(buffer->ddraw->wined3d_device, &desc,
+            NULL, buffer, &ddraw_null_wined3d_parent_ops, wined3d_buffer);
 }
 
 /*****************************************************************************




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