Henri Verbeet : wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer( ).
Alexandre Julliard
julliard at winehq.org
Fri Mar 2 12:16:44 CST 2018
Module: wine
Branch: master
Commit: 462b6d1bc8833d2ec4934ed3cbcccd988527c724
URL: https://source.winehq.org/git/wine.git/?a=commit;h=462b6d1bc8833d2ec4934ed3cbcccd988527c724
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 2 12:28:45 2018 +0330
wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c82da87..4a7ed19 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2441,9 +2441,10 @@ static BOOL surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
DWORD dst_location)
{
struct wined3d_texture *texture = surface->container;
+ unsigned int level = surface_get_sub_resource_idx(surface) % texture->level_count;
const RECT rect = {0, 0,
- wined3d_texture_get_level_width(texture, surface->texture_level),
- wined3d_texture_get_level_height(texture, surface->texture_level)};
+ wined3d_texture_get_level_width(texture, level),
+ wined3d_texture_get_level_height(texture, level)};
DWORD locations = surface_get_sub_resource(surface)->locations;
DWORD src_location;
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