Henri Verbeet : wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
Alexandre Julliard
julliard at winehq.org
Fri Mar 2 12:16:45 CST 2018
Module: wine
Branch: master
Commit: 97c7b6ae9a4c0b814fa3187fab470b4da93f9717
URL: https://source.winehq.org/git/wine.git/?a=commit;h=97c7b6ae9a4c0b814fa3187fab470b4da93f9717
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 2 12:28:46 2018 +0330
wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4a7ed19..fdf670c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2629,8 +2629,8 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int src_sub_resource_idx, dst_sub_resource_idx;
+ unsigned int src_level, src_layer, dst_level, dst_layer;
struct wined3d_texture *src_texture, *dst_texture;
- unsigned int src_layer, dst_layer;
struct wined3d_blitter *next;
GLuint src_name, dst_name;
DWORD location;
@@ -2660,7 +2660,12 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
TRACE("Blit using ARB_copy_image.\n");
src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
+ src_level = src_sub_resource_idx % src_texture->level_count;
+ src_layer = src_sub_resource_idx / src_texture->level_count;
+
dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
+ dst_level = dst_sub_resource_idx % dst_texture->level_count;
+ dst_layer = dst_sub_resource_idx / dst_texture->level_count;
location = src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
if (!location)
@@ -2669,7 +2674,6 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location))
ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location));
src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
- src_layer = src_sub_resource_idx / src_texture->level_count;
location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
if (!location)
@@ -2686,10 +2690,9 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location));
}
dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
- dst_layer = dst_sub_resource_idx / dst_texture->level_count;
- GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level,
- src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_surface->texture_level,
+ GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_level,
+ src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_level,
dst_rect->left, dst_rect->top, dst_layer, src_rect->right - src_rect->left,
src_rect->bottom - src_rect->top, 1));
checkGLcall("copy image data");
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