Matteo Bruni : wined3d: Limit clears to the size of the framebuffer.
Alexandre Julliard
julliard at winehq.org
Thu Mar 29 19:13:29 CDT 2018
Module: wine
Branch: master
Commit: c830b0706b9c727067b4a1258e89d4382818a7ff
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c830b0706b9c727067b4a1258e89d4382818a7ff
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Mar 28 21:05:15 2018 +0200
wined3d: Limit clears to the size of the framebuffer.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 8edb74f..2f0c4ed 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -531,7 +531,9 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
unsigned int rt_count = cs->device->adapter->gl_info.limits.buffers;
const struct wined3d_state *state = &cs->device->state;
const struct wined3d_viewport *vp = &state->viewport;
+ struct wined3d_rendertarget_view *view;
struct wined3d_cs_clear *op;
+ RECT view_rect;
unsigned int i;
op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]),
@@ -553,12 +555,21 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
{
for (i = 0; i < rt_count; ++i)
{
- if (state->fb->render_targets[i])
- wined3d_resource_acquire(state->fb->render_targets[i]->resource);
+ if ((view = state->fb->render_targets[i]))
+ {
+ SetRect(&view_rect, 0, 0, view->width, view->height);
+ IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
+ wined3d_resource_acquire(view->resource);
+ }
}
}
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
- wined3d_resource_acquire(state->fb->depth_stencil->resource);
+ {
+ view = state->fb->depth_stencil;
+ SetRect(&view_rect, 0, 0, view->width, view->height);
+ IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
+ wined3d_resource_acquire(view->resource);
+ }
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
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