Henri Verbeet : wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().

Alexandre Julliard julliard at winehq.org
Fri Nov 2 18:03:19 CDT 2018


Module: wine
Branch: master
Commit: eed05ad890b3cd2d5d842923a9da8e834b3040d3
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=eed05ad890b3cd2d5d842923a9da8e834b3040d3

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov  2 13:21:15 2018 +0330

wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 902611c..99cc1a5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
     unsigned int level;
     RECT r;
 
-    if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+    if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
     {
         DWORD current = texture->sub_resources[sub_resource_idx].locations;
         FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",




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