Henri Verbeet : wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
Alexandre Julliard
julliard at winehq.org
Fri Nov 2 18:03:19 CDT 2018
Module: wine
Branch: master
Commit: eed05ad890b3cd2d5d842923a9da8e834b3040d3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=eed05ad890b3cd2d5d842923a9da8e834b3040d3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Nov 2 13:21:15 2018 +0330
wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 902611c..99cc1a5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
unsigned int level;
RECT r;
- if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
DWORD current = texture->sub_resources[sub_resource_idx].locations;
FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
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