Henri Verbeet : wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().

Alexandre Julliard julliard at winehq.org
Fri Nov 2 18:03:19 CDT 2018


Module: wine
Branch: master
Commit: 21f44e8fa62e2e9dd32d0f5ec9f53133d903af96
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=21f44e8fa62e2e9dd32d0f5ec9f53133d903af96

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov  2 13:21:16 2018 +0330

wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 99cc1a5..5f5c53a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1450,7 +1450,7 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
         return TRUE;
     }
 
-    if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+    if (!(texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
             && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
     {
         texture2d_read_from_framebuffer(texture, sub_resource_idx, context,




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