=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Implement relative addressing for arrayed registers.

Alexandre Julliard julliard at winehq.org
Wed Feb 13 15:28:07 CST 2019


Module: vkd3d
Branch: master
Commit: 7fde0ac78f3a666dff5cb7bf1451f006c258a7a2
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=7fde0ac78f3a666dff5cb7bf1451f006c258a7a2

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb 12 17:41:32 2019 +0100

vkd3d-shader: Implement relative addressing for arrayed registers.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 886dbb1..9833fd9 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2589,12 +2589,12 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
     }
     else
     {
-        if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
+        if (reg->idx[1].rel_addr)
             FIXME("Relative addressing not implemented.\n");
 
         /* Handle arrayed registers, e.g. v[3][0]. */
         if (reg->idx[1].offset != ~0u)
-            indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, reg->idx[0].offset);
+            indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
     }
 
     if (index_count)




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