Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader ().
Alexandre Julliard
julliard at winehq.org
Fri Jun 28 04:11:26 CDT 2019
Module: wine
Branch: master
Commit: 03a06f4ef254954baa7b5b3ba5263568d706fcda
URL: https://source.winehq.org/git/wine.git/?a=commit;h=03a06f4ef254954baa7b5b3ba5263568d706fcda
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jun 28 02:12:27 2019 +0430
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ae08f61..a793bf7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8109,14 +8109,13 @@ static void shader_glsl_generate_ds_epilogue(const struct wined3d_gl_info *gl_in
shader_glsl_fixup_position(buffer, FALSE);
}
-static GLuint shader_glsl_generate_domain_shader(const struct wined3d_context *context,
+static GLuint shader_glsl_generate_domain_shader(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, const struct wined3d_shader *shader, const struct ds_compile_args *args)
{
- const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct wined3d_string_buffer_list *string_buffers = &priv->string_buffers;
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_string_buffer *buffer = &priv->shader_buffer;
- const struct wined3d_gl_info *gl_info = context->gl_info;
struct shader_glsl_ctx_priv priv_ctx;
GLuint shader_id;
@@ -8587,6 +8586,7 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context *context,
static GLuint find_glsl_domain_shader(const struct wined3d_context *context,
struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct ds_compile_args *args)
{
+ const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct glsl_ds_compiled_shader *gl_shaders, *new_array;
struct glsl_shader_private *shader_data;
unsigned int i, new_size;
@@ -8632,7 +8632,7 @@ static GLuint find_glsl_domain_shader(const struct wined3d_context *context,
gl_shaders = new_array;
string_buffer_clear(&priv->shader_buffer);
- ret = shader_glsl_generate_domain_shader(context, priv, shader, args);
+ ret = shader_glsl_generate_domain_shader(context_gl, priv, shader, args);
gl_shaders[shader_data->num_gl_shaders].args = *args;
gl_shaders[shader_data->num_gl_shaders++].id = ret;
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