Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetViewport().
Alexandre Julliard
julliard at winehq.org
Thu Nov 7 16:16:03 CST 2019
Module: wine
Branch: master
Commit: 00e98852e2cb65c364b8f85cce317bfeecf4a590
URL: https://source.winehq.org/git/wine.git/?a=commit;h=00e98852e2cb65c364b8f85cce317bfeecf4a590
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Nov 6 10:20:23 2019 -0600
d3d8: Handle stateblocks in d3d8_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0aa326fad5..8cd85776f1 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1682,7 +1682,9 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.min_z = viewport->MinZ;
vp.max_z = viewport->MaxZ;
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
+ wined3d_stateblock_set_viewport(device->update_state, &vp);
+ if (!device->recording)
+ wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
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