Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Alexandre Julliard
julliard at winehq.org
Tue Oct 1 15:50:32 CDT 2019
Module: wine
Branch: master
Commit: 12439d3d00b1b2118bd8f459cd3d39c6a41a872b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=12439d3d00b1b2118bd8f459cd3d39c6a41a872b
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Sep 30 20:28:31 2019 -0500
d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index faf4cb7ea6..6917ad577c 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3422,8 +3422,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- wined3d_device_set_vertex_shader(device->wined3d_device,
+ wined3d_stateblock_set_vertex_shader(device->update_state,
shader_obj ? shader_obj->wined3d_shader : NULL);
+ if (!device->recording)
+ wined3d_device_set_vertex_shader(device->wined3d_device,
+ shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return D3D_OK;
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