Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetVertexShader().

Alexandre Julliard julliard at winehq.org
Tue Oct 1 15:50:32 CDT 2019


Module: wine
Branch: master
Commit: 41f0096d5e9ed2adcacbeea46d79b082949042c1
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=41f0096d5e9ed2adcacbeea46d79b082949042c1

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Sep 30 20:28:35 2019 -0500

d3d8: Handle stateblocks in d3d8_device_SetVertexShader().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 20 ++++++++++++++++----
 1 file changed, 16 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index be43314d3c..eabefd8043 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2814,9 +2814,15 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD
         TRACE("Setting FVF, %#x\n", shader);
 
         wined3d_mutex_lock();
-        wined3d_device_set_vertex_declaration(device->wined3d_device,
+        wined3d_stateblock_set_vertex_declaration(device->update_state,
                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
-        wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
+        wined3d_stateblock_set_vertex_shader(device->update_state, NULL);
+        if (!device->recording)
+        {
+            wined3d_device_set_vertex_declaration(device->wined3d_device,
+                    d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
+            wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
+        }
         wined3d_mutex_unlock();
 
         return D3D_OK;
@@ -2833,9 +2839,15 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD
         return D3DERR_INVALIDCALL;
     }
 
-    wined3d_device_set_vertex_declaration(device->wined3d_device,
+    wined3d_stateblock_set_vertex_declaration(device->update_state,
             shader_impl->vertex_declaration->wined3d_vertex_declaration);
-    wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
+    wined3d_stateblock_set_vertex_shader(device->update_state, shader_impl->wined3d_shader);
+    if (!device->recording)
+    {
+        wined3d_device_set_vertex_declaration(device->wined3d_device,
+                shader_impl->vertex_declaration->wined3d_vertex_declaration);
+        wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
+    }
     wined3d_mutex_unlock();
 
     return D3D_OK;




More information about the wine-cvs mailing list