Zebediah Figura : d3d9: Release the recording stateblock before calling wined3d_device_reset().

Alexandre Julliard julliard at winehq.org
Mon Oct 28 16:43:35 CDT 2019


Module: wine
Branch: master
Commit: bb3cc5e05c69de1bff2454d52b8d7c8d17e40533
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=bb3cc5e05c69de1bff2454d52b8d7c8d17e40533

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Oct 24 13:43:04 2019 -0500

d3d9: Release the recording stateblock before calling wined3d_device_reset().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c        | 13 +++++++++----
 dlls/wined3d/stateblock.c |  9 +++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  1 +
 4 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 07179900c4..d96e7b7095 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -990,6 +990,15 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
         device->index_buffer_size = 0;
     }
 
+    if (!extended)
+    {
+        if (device->recording)
+            wined3d_stateblock_decref(device->recording);
+        device->recording = NULL;
+        device->update_state = device->state;
+        wined3d_stateblock_reset(device->state);
+    }
+
     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
             mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
     {
@@ -997,10 +1006,6 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
 
         if (!extended)
         {
-            if (device->recording)
-                wined3d_stateblock_decref(device->recording);
-            device->recording = NULL;
-            device->update_state = device->state;
             device->auto_mipmaps = 0;
             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
                     !!swapchain_desc.enable_auto_depth_stencil);
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index d4e08a7dee..870d916345 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1858,3 +1858,12 @@ HRESULT CDECL wined3d_stateblock_create(struct wined3d_device *device,
 
     return WINED3D_OK;
 }
+
+void CDECL wined3d_stateblock_reset(struct wined3d_stateblock *stateblock)
+{
+    TRACE("stateblock %p.\n", stateblock);
+
+    wined3d_stateblock_state_cleanup(&stateblock->stateblock_state);
+    memset(&stateblock->stateblock_state, 0, sizeof(stateblock->stateblock_state));
+    wined3d_stateblock_state_init(&stateblock->stateblock_state, stateblock->device, WINED3D_STATE_INIT_DEFAULT);
+}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 2df6c510b1..6fba7b5661 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -258,6 +258,7 @@
 @ cdecl wined3d_stateblock_create(ptr long ptr)
 @ cdecl wined3d_stateblock_decref(ptr)
 @ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_stateblock_reset(ptr)
 @ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
 @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
 @ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 57f5775409..e328386d6f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
         enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
 void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
         const struct wined3d_color *blend_factor);
 void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);




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