Matteo Bruni : wined3d: Remove some unnecessary "inline" qualifiers.

Alexandre Julliard julliard at winehq.org
Thu Jul 23 16:36:56 CDT 2020


Module: wine
Branch: master
Commit: 901042a123f72675ce3e66a8d1a0bae1dcf1ae9e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=901042a123f72675ce3e66a8d1a0bae1dcf1ae9e

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Jul 22 19:00:57 2020 +0200

wined3d: Remove some unnecessary "inline" qualifiers.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a14682c95a..34736a802d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1037,7 +1037,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl
 }
 
 /* Context activation is done by the caller. */
-static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
+static void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
         const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
 {
     unsigned int start = ~0U, end = 0;
@@ -1111,7 +1111,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con
 }
 
 /* Context activation is done by the caller. */
-static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
+static void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
         GLint location, const struct wined3d_vec4 *data)
 {
     GLfloat clamped_constant[4];
@@ -1127,7 +1127,7 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
 }
 
 /* Context activation is done by the caller. */
-static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
+static void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
         const struct wined3d_vec4 *constants, const GLint *constant_locations,
         const struct constant_heap *heap, unsigned char *stack, DWORD version)
 {
@@ -8536,7 +8536,7 @@ static GLuint find_glsl_fragment_shader(const struct wined3d_context_gl *context
     return ret;
 }
 
-static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
+static BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
         const DWORD use_map)
 {
     if ((stored->swizzle_map & use_map) != new->swizzle_map)




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