Matteo Bruni : wined3d: Get rid of default label in debug_cs_op() switch.

Alexandre Julliard julliard at winehq.org
Thu Jul 23 16:36:57 CDT 2020


Module: wine
Branch: master
Commit: 399e01f9e56911cd136f34a75beab63e28d7c889
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=399e01f9e56911cd136f34a75beab63e28d7c889

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Jul 22 19:00:58 2020 +0200

wined3d: Get rid of default label in debug_cs_op() switch.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b87003c53b..908daa22a5 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -510,9 +510,8 @@ static const char *debug_cs_op(enum wined3d_cs_op op)
         WINED3D_TO_STR(WINED3D_CS_OP_GENERATE_MIPMAPS);
         WINED3D_TO_STR(WINED3D_CS_OP_STOP);
 #undef WINED3D_TO_STR
-        default:
-            return wine_dbg_sprintf("UNKNOWN_OP(%#x)", op);
     }
+    return wine_dbg_sprintf("UNKNOWN_OP(%#x)", op);
 }
 
 static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)




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