Henri Verbeet : vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
Alexandre Julliard
julliard at winehq.org
Tue Sep 8 15:34:19 CDT 2020
Module: vkd3d
Branch: master
Commit: e339cc0edb953ab486e537e1acee0e94ba876faf
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e339cc0edb953ab486e537e1acee0e94ba876faf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Sep 4 20:49:16 2020 +0430
vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cc87a87..9a6b632 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5046,9 +5046,11 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
}
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
+ {
vkd3d_spirv_builder_begin_main_function(builder);
- vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
+ vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
+ }
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
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