Henri Verbeet : vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.

Alexandre Julliard julliard at winehq.org
Mon Sep 21 15:12:02 CDT 2020


Module: vkd3d
Branch: master
Commit: 4fda96190be93e88eefd1e385f9a45abf63c4deb
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=4fda96190be93e88eefd1e385f9a45abf63c4deb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep 21 20:06:30 2020 +0330

vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_shader.h         | 12 ++++++------
 libs/vkd3d-shader/spirv.c      | 13 ++++++-------
 programs/vkd3d-compiler/main.c | 16 ++++++++--------
 3 files changed, 20 insertions(+), 21 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index f6dc477..3efd355 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -75,12 +75,12 @@ enum vkd3d_shader_compile_option_buffer_uav
 
 enum vkd3d_shader_compile_option_formatting_flags
 {
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE             = 0x00000000,
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR           = 0x00000001,
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT           = 0x00000002,
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS          = 0x00000004,
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER           = 0x00000008,
-    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES   = 0x00000010,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE    = 0x00000000,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR  = 0x00000001,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT  = 0x00000002,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER  = 0x00000008,
+    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
 
     VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
 };
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 560e857..994b5ac 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -63,11 +63,11 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
     }
     valuemap[] =
     {
-        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR,           SPV_BINARY_TO_TEXT_OPTION_COLOR           },
-        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT,           SPV_BINARY_TO_TEXT_OPTION_INDENT          },
-        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS,          SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
-        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER,           SPV_BINARY_TO_TEXT_OPTION_NO_HEADER,        true},
-        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES,   SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES  },
+        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR,     SPV_BINARY_TO_TEXT_OPTION_COLOR           },
+        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT,     SPV_BINARY_TO_TEXT_OPTION_INDENT          },
+        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS,    SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
+        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER,     SPV_BINARY_TO_TEXT_OPTION_NO_HEADER,        true},
+        {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS,    SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES,   true},
     };
 
     for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
@@ -2271,8 +2271,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
 
     vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
 
-    compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES
-            | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
+    compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
             | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
 
     for (i = 0; i < compile_info->option_count; ++i)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index 2780d3e..cc3a105 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -149,8 +149,8 @@ static void print_usage(const char *program_name)
         "                        standard output.\n"
         "  --formatting=<type>   Specify the formatting options for text output.\n"
         "                        Valid values are 'none', 'print', 'colour', 'indent',\n"
-        "                        'offsets', 'header', and 'friendly-names'.\n"
-        "                        Default is --formatting=friendly-names,indent,header.\n"
+        "                        'offsets', 'header', and 'raw-ids'.\n"
+        "                        Default is --formatting=indent,header.\n"
         "  --print-source-types  Display the supported source types and exit.\n"
         "  --print-target-types  Display the supported target types for the specified\n"
         "                        source type and exit.\n"
@@ -235,12 +235,12 @@ static bool parse_formatting(uint32_t *formatting, char *arg)
     }
     opts[] =
     {
-        {"none",             VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE            },
-        {"colour",           VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR          },
-        {"indent",           VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT          },
-        {"offsets",          VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS         },
-        {"header",           VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER          },
-        {"friendly-names",   VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES  },
+        {"none",    VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE},
+        {"colour",  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
+        {"indent",  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT},
+        {"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS},
+        {"header",  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER},
+        {"raw-ids", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS},
     };
     char *tok;
 




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