Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().

Alexandre Julliard julliard at winehq.org
Fri Apr 9 14:53:20 CDT 2021


Module: wine
Branch: master
Commit: 5a8b35c8f062713b357491d140fdac675de7e208
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5a8b35c8f062713b357491d140fdac675de7e208

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Apr  8 23:45:06 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c       |  6 ++++--
 dlls/d3d9/texture.c       |  2 +-
 dlls/wined3d/device.c     | 23 +++++++++++++++++++++++
 dlls/wined3d/view.c       | 22 ----------------------
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  3 ++-
 6 files changed, 31 insertions(+), 27 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d94babcbb24..ab5ad625bdf 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1359,12 +1359,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D
 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext1 *iface,
         ID3D11ShaderResourceView *view)
 {
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
 
     TRACE("iface %p, view %p.\n", iface, view);
 
     wined3d_mutex_lock();
-    wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
+    wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view);
     wined3d_mutex_unlock();
 }
 
@@ -4965,12 +4966,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
         ID3D10ShaderResourceView *view)
 {
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
     struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
 
     TRACE("iface %p, view %p.\n", iface, view);
 
     wined3d_mutex_lock();
-    wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
+    wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view);
     wined3d_mutex_unlock();
 }
 
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 989e6fd81c1..19f0363db07 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -100,7 +100,7 @@ void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture)
     if (!(texture->flags & D3D9_TEXTURE_MIPMAP_DIRTY))
         return;
     d3d9_texture_acquire_shader_resource_view(texture);
-    wined3d_shader_resource_view_generate_mipmaps(texture->wined3d_srv);
+    wined3d_device_context_generate_mipmaps(texture->parent_device->immediate_context, texture->wined3d_srv);
     texture->flags &= ~D3D9_TEXTURE_MIPMAP_DIRTY;
 }
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c7b743e0ff3..7051f3749a3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5291,6 +5291,29 @@ HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *devic
     return wined3d_device_context_set_depth_stencil_view(&device->cs->c, view);
 }
 
+void CDECL wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
+        struct wined3d_shader_resource_view *view)
+{
+    struct wined3d_texture *texture;
+
+    TRACE("context %p, view %p.\n", context, view);
+
+    if (view->resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        WARN("Called on buffer resource %p.\n", view->resource);
+        return;
+    }
+
+    texture = texture_from_resource(view->resource);
+    if (!(texture->flags & WINED3D_TEXTURE_GENERATE_MIPMAPS))
+    {
+        WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
+        return;
+    }
+
+    wined3d_device_context_emit_generate_mipmaps(context, view);
+}
+
 static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
         struct wined3d_texture *cursor_image, unsigned int sub_resource_idx)
 {
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index d386ebe1866..03abaf57102 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1404,28 +1404,6 @@ void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resou
     wined3d_context_vk_reference_texture(context_vk, texture_vk);
 }
 
-void CDECL wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view)
-{
-    struct wined3d_texture *texture;
-
-    TRACE("view %p.\n", view);
-
-    if (view->resource->type == WINED3D_RTYPE_BUFFER)
-    {
-        WARN("Called on buffer resource %p.\n", view->resource);
-        return;
-    }
-
-    texture = texture_from_resource(view->resource);
-    if (!(texture->flags & WINED3D_TEXTURE_GENERATE_MIPMAPS))
-    {
-        WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
-        return;
-    }
-
-    wined3d_device_context_emit_generate_mipmaps(&view->resource->device->cs->c, view);
-}
-
 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
 {
     ULONG refcount = InterlockedIncrement(&view->refcount);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a18969a7e9a..3df1f19b837 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -171,6 +171,7 @@
 @ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
 @ cdecl wined3d_device_context_dispatch(ptr long long long)
 @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
+@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
 @ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
 @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
 @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@@ -260,7 +261,6 @@
 
 @ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr ptr)
 @ cdecl wined3d_shader_resource_view_decref(ptr)
-@ cdecl wined3d_shader_resource_view_generate_mipmaps(ptr)
 @ cdecl wined3d_shader_resource_view_get_parent(ptr)
 @ cdecl wined3d_shader_resource_view_incref(ptr)
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 36e6e5aae00..35bcb45f851 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2567,6 +2567,8 @@ void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *
         unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
 void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
         struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
+void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
+        struct wined3d_shader_resource_view *view);
 void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
         struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
         struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
@@ -2789,7 +2791,6 @@ HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_de
         struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
         struct wined3d_shader_resource_view **view);
 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
-void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
 




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