Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_clear_unordered_access_view_uint().
Alexandre Julliard
julliard at winehq.org
Fri Apr 9 14:53:20 CDT 2021
Module: wine
Branch: master
Commit: b2a969ceae1d27d4c6afc88dfba62197cfe81ad9
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b2a969ceae1d27d4c6afc88dfba62197cfe81ad9
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Apr 8 23:45:07 2021 -0500
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_clear_unordered_access_view_uint().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 6 +++---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a0b462b714a..3e74f868e58 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2594,19 +2594,19 @@ static void wined3d_cs_exec_clear_unordered_access_view(struct wined3d_cs *cs, c
wined3d_resource_release(view->resource);
}
-void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
+void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{
struct wined3d_cs_clear_unordered_access_view *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
op->view = view;
op->clear_value = *clear_value;
wined3d_resource_acquire(view->resource);
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7051f3749a3..6df68100356 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5247,7 +5247,7 @@ void CDECL wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
{
TRACE("device %p, view %p, clear_value %s.\n", device, view, debug_uvec4(clear_value));
- wined3d_cs_emit_clear_unordered_access_view_uint(device->cs, view, clear_value);
+ wined3d_device_context_emit_clear_uav_uint(&device->cs->c, view, clear_value);
}
struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bc541a654e6..f00ef681215 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4725,7 +4725,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
+void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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