Henri Verbeet : wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().

Alexandre Julliard julliard at winehq.org
Thu Dec 9 15:34:30 CST 2021


Module: wine
Branch: master
Commit: 0eb686f20dc8d3a47201b236402f3ab9dd5ca1f6
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=0eb686f20dc8d3a47201b236402f3ab9dd5ca1f6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec  9 11:51:08 2021 -0600

wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_gl.c      |  2 +-
 dlls/wined3d/device.c          | 10 +++++-----
 dlls/wined3d/wined3d_private.h |  2 +-
 3 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index fc7a8964923..6cc2f0cd9a8 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4577,7 +4577,7 @@ static void adapter_gl_uninit_3d(struct wined3d_device *device)
     TRACE("device %p.\n", device);
 
     wined3d_device_destroy_default_samplers(device);
-    wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
+    wined3d_cs_destroy_object(device->cs, wined3d_device_gl_delete_opengl_contexts_cs, wined3d_device_gl(device));
     wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 067d54d58e3..93c738ad955 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -955,18 +955,18 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
     wined3d_device_context_set_depth_stencil_view(context, ds_enable ? device->auto_depth_stencil_view : NULL);
 }
 
-void wined3d_device_delete_opengl_contexts_cs(void *object)
+void wined3d_device_gl_delete_opengl_contexts_cs(void *object)
 {
+    struct wined3d_device_gl *device_gl = object;
     struct wined3d_swapchain_gl *swapchain_gl;
-    struct wined3d_device *device = object;
     struct wined3d_context_gl *context_gl;
-    struct wined3d_device_gl *device_gl;
     struct wined3d_context *context;
+    struct wined3d_device *device;
     struct wined3d_shader *shader;
 
-    TRACE("device %p.\n", device);
+    TRACE("device %p.\n", device_gl);
 
-    device_gl = wined3d_device_gl(device);
+    device = &device_gl->d;
 
     LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e814cff5c39..46ea6a7ee3a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3920,7 +3920,6 @@ BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *c
 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
 void wined3d_device_create_default_samplers(struct wined3d_device *device,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
 void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN;
 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
         unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
@@ -3964,6 +3963,7 @@ static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device
 }
 
 void wined3d_device_gl_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
+void wined3d_device_gl_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
 
 struct wined3d_null_resources_vk
 {




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