Zebediah Figura : d3d11: Introduce wined3d_device_context_set_rasterizer_state().
Alexandre Julliard
julliard at winehq.org
Thu Mar 11 15:59:35 CST 2021
Module: wine
Branch: master
Commit: a5154c00f809ba016d2de1ab1b2173776c75b627
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a5154c00f809ba016d2de1ab1b2173776c75b627
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Mar 10 19:25:20 2021 -0600
d3d11: Introduce wined3d_device_context_set_rasterizer_state().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 664abd1eaef..4ae146b11a6 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1135,6 +1135,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11Dev
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext1 *iface,
ID3D11RasterizerState *rasterizer_state)
{
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_rasterizer_state *rasterizer_state_impl;
const D3D11_RASTERIZER_DESC *desc;
@@ -1144,13 +1145,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
wined3d_mutex_lock();
if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
{
- wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
+ wined3d_device_context_set_rasterizer_state(context->wined3d_context, NULL);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
wined3d_mutex_unlock();
return;
}
- wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
+ wined3d_device_context_set_rasterizer_state(context->wined3d_context, rasterizer_state_impl->wined3d_state);
desc = &rasterizer_state_impl->desc;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
More information about the wine-cvs
mailing list