Zebediah Figura : wined3d: Introduce wined3d_device_context_set_unordered_access_view().

Alexandre Julliard julliard at winehq.org
Thu Mar 18 16:43:54 CDT 2021


Module: wine
Branch: master
Commit: beab8a643eea1ac20eed0026d80dea003fcbe401
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=beab8a643eea1ac20eed0026d80dea003fcbe401

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Mar 17 19:45:14 2021 -0500

wined3d: Introduce wined3d_device_context_set_unordered_access_view().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          | 56 ++++++++++++++++++++++--------------------
 dlls/wined3d/wined3d.spec      |  1 +
 dlls/wined3d/wined3d_private.h |  7 ------
 include/wine/wined3d.h         | 10 ++++++++
 4 files changed, 40 insertions(+), 34 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 14a68b4f3b1..d8073ef52f0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2257,6 +2257,33 @@ void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *con
         wined3d_sampler_decref(prev);
 }
 
+void CDECL wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
+        enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
+        unsigned int initial_count)
+{
+    struct wined3d_state *state = context->state;
+    struct wined3d_unordered_access_view *prev;
+
+    TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context, pipeline, idx, uav, initial_count);
+
+    if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
+    {
+        WARN("Invalid UAV index %u.\n", idx);
+        return;
+    }
+
+    prev = state->unordered_access_view[pipeline][idx];
+    if (uav == prev && initial_count == ~0u)
+        return;
+
+    if (uav)
+        wined3d_unordered_access_view_incref(uav);
+    state->unordered_access_view[pipeline][idx] = uav;
+    wined3d_device_context_emit_set_unordered_access_view(context, pipeline, idx, uav, initial_count);
+    if (prev)
+        wined3d_unordered_access_view_decref(prev);
+}
+
 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2678,31 +2705,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
     return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
 }
 
-static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
-        enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
-        unsigned int initial_count)
-{
-    struct wined3d_state *state = device->cs->c.state;
-    struct wined3d_unordered_access_view *prev;
-
-    if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
-    {
-        WARN("Invalid UAV index %u.\n", idx);
-        return;
-    }
-
-    prev = state->unordered_access_view[pipeline][idx];
-    if (uav == prev && initial_count == ~0u)
-        return;
-
-    if (uav)
-        wined3d_unordered_access_view_incref(uav);
-    state->unordered_access_view[pipeline][idx] = uav;
-    wined3d_device_context_emit_set_unordered_access_view(&device->cs->c, pipeline, idx, uav, initial_count);
-    if (prev)
-        wined3d_unordered_access_view_decref(prev);
-}
-
 static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
         const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
 {
@@ -2720,7 +2722,7 @@ void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int
 {
     TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
 
-    wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
+    wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
 }
 
 struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
@@ -2736,7 +2738,7 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
 {
     TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
 
-    wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
+    wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
 }
 
 struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 7c39295c256..9655c1a65f2 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -174,6 +174,7 @@
 @ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
 @ cdecl wined3d_device_context_set_shader(ptr long ptr)
 @ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
+@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
 @ cdecl wined3d_device_context_set_viewports(ptr long ptr)
 
 @ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0b71da8982c..d797b53a5ac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1730,13 +1730,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
 
-enum wined3d_pipeline
-{
-    WINED3D_PIPELINE_GRAPHICS,
-    WINED3D_PIPELINE_COMPUTE,
-    WINED3D_PIPELINE_COUNT,
-};
-
 /* Routines and structures related to state management */
 
 #define STATE_RENDER(a) (a)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 760e1ebcc80..38b4d8d792d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -868,6 +868,13 @@ enum wined3d_shader_type
     WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
 };
 
+enum wined3d_pipeline
+{
+    WINED3D_PIPELINE_GRAPHICS,
+    WINED3D_PIPELINE_COMPUTE,
+    WINED3D_PIPELINE_COUNT,
+};
+
 #define WINED3DCOLORWRITEENABLE_RED                             (1u << 0)
 #define WINED3DCOLORWRITEENABLE_GREEN                           (1u << 1)
 #define WINED3DCOLORWRITEENABLE_BLUE                            (1u << 2)
@@ -2564,6 +2571,9 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co
         enum wined3d_shader_type type, struct wined3d_shader *shader);
 void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
         enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
+void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
+        enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
+        unsigned int initial_count);
 void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
         const struct wined3d_viewport *viewports);
 




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