Nikolay Sivov : d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.
Alexandre Julliard
julliard at winehq.org
Thu Oct 7 16:21:22 CDT 2021
Module: wine
Branch: master
Commit: c85e46b1022a84b8017dc261c1a916a315f8c55e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c85e46b1022a84b8017dc261c1a916a315f8c55e
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed Oct 6 10:53:33 2021 +0300
d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 13 +++++++++++--
dlls/d3d10/tests/effect.c | 4 +---
2 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index dd4e04d6374..70f6c3b3166 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4113,9 +4113,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
D3D10_STATE_BLOCK_MASK *mask)
{
- FIXME("iface %p, mask %p stub!\n", iface, mask);
+ struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface);
- return E_NOTIMPL;
+ FIXME("iface %p, mask %p semi-stub!\n", iface, mask);
+
+ if (pass->vs.shader != &null_shader_variable)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_VS, 0, 1);
+ if (pass->ps.shader != &null_shader_variable)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_PS, 0, 1);
+ if (pass->gs.shader != &null_shader_variable)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_GS, 0, 1);
+
+ return S_OK;
}
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 06c5aa68776..f3b81a2c58d 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -3016,7 +3016,6 @@ if (0)
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
-todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(!ret, "Unexpected mask.\n");
@@ -3164,7 +3163,6 @@ todo_wine
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
-todo_wine {
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(ret, "Unexpected mask.\n");
@@ -3172,7 +3170,7 @@ todo_wine {
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_GS, 0);
ok(ret, "Unexpected mask.\n");
-}
+
/* pass 2 */
p = t->lpVtbl->GetPassByIndex(t, 2);
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