Zebediah Figura : wined3d: Fully initialize the allocator structure in wined3d_allocator_init().
Alexandre Julliard
julliard at winehq.org
Mon Oct 18 16:16:29 CDT 2021
Module: wine
Branch: master
Commit: b344d1d0913fb7f87c72e7c4693587a78915abef
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b344d1d0913fb7f87c72e7c4693587a78915abef
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Sun Oct 17 15:08:30 2021 -0500
wined3d: Fully initialize the allocator structure in wined3d_allocator_init().
Allows the allocator to be uninitialized and reinitialized.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/utils.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 47718c9f710..29326668e07 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -7432,5 +7432,7 @@ bool wined3d_allocator_init(struct wined3d_allocator *allocator,
list_init(&allocator->pools[i].chunks);
}
+ allocator->free = NULL;
+
return true;
}
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