Francisco Casas : tests: Test initialization using a numeric constructor with implicit truncation.
Alexandre Julliard
julliard at winehq.org
Fri Feb 4 16:06:36 CST 2022
Module: vkd3d
Branch: master
Commit: 6b58079cbd728c0744d75293c492ad0a74986f59
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=6b58079cbd728c0744d75293c492ad0a74986f59
Author: Francisco Casas <fcasas at codeweavers.com>
Date: Thu Feb 3 23:44:22 2022 +0100
tests: Test initialization using a numeric constructor with implicit truncation.
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
Makefile.am | 2 ++
...hlsl-numeric-constructor-truncation.shader_test | 33 ++++++++++++++++++++++
2 files changed, 35 insertions(+)
diff --git a/Makefile.am b/Makefile.am
index 92c49c3..8a32802 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -79,6 +79,7 @@ vkd3d_shader_tests = \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \
+ tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
@@ -316,6 +317,7 @@ XFAIL_TESTS = \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \
+ tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
diff --git a/tests/hlsl-numeric-constructor-truncation.shader_test b/tests/hlsl-numeric-constructor-truncation.shader_test
new file mode 100644
index 0000000..f18b34d
--- /dev/null
+++ b/tests/hlsl-numeric-constructor-truncation.shader_test
@@ -0,0 +1,33 @@
+[pixel shader]
+float4 main() : sv_target
+{
+ float3 x = float4(71, 72, 73, 74);
+ return float4(x, 75);
+}
+
+[test]
+draw quad
+probe all rgba (71.0, 72.0, 73.0, 75.0)
+
+
+[pixel shader]
+struct stu
+{
+ float aa;
+ float2 bb;
+ float cc;
+};
+
+float4 main() : sv_target
+{
+ struct stu foo;
+ foo.cc = 5;
+ foo.bb = float3(2, 3, 4); // It shall not overflow to cc;
+ foo.aa = 1;
+
+ return float4(foo);
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 5.0)
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