Francisco Casas : vkd3d-shader/hlsl: Cover all numeric types in constant folding operations.

Alexandre Julliard julliard at winehq.org
Thu Feb 17 15:31:20 CST 2022


Module: vkd3d
Branch: master
Commit: 73e27ced372b0c292e904d3fbd0df5b7e688c8d2
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=73e27ced372b0c292e904d3fbd0df5b7e688c8d2

Author: Francisco Casas <fcasas at codeweavers.com>
Date:   Wed Feb 16 22:00:47 2022 +0100

vkd3d-shader/hlsl: Cover all numeric types in constant folding operations.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 Makefile.am                           |   1 -
 libs/vkd3d-shader/hlsl_constant_ops.c | 331 ++++++++++++++++++++++++----------
 2 files changed, 232 insertions(+), 100 deletions(-)

Diff:   https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=73e27ced372b0c292e904d3fbd0df5b7e688c8d2



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