Zebediah Figura : wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 16:59:25 CDT 2022
Module: wine
Branch: master
Commit: 8cf48e5014b44300604bebfcde1c01d840790fb6
URL: https://gitlab.winehq.org/wine/wine/-/commit/8cf48e5014b44300604bebfcde1c01d840790fb6
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri May 27 15:55:55 2022 -0500
wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
---
dlls/wined3d/context_gl.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0d80aa8596f..a2d06039caa 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5944,6 +5944,8 @@ void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl,
apply_texture_blit_state(gl_info, &texture_gl->texture_rgb, info.bind_target, level, filter);
gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAX_LEVEL, level);
+ wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
+
wined3d_context_gl_get_rt_size(context_gl, &dst_size);
w = dst_size.cx;
h = dst_size.cy;
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