Zebediah Figura : wined3d: Pause transform feedback in wined3d_context_gl_draw_textured_quad().
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 16:59:25 CDT 2022
Module: wine
Branch: master
Commit: 342299cbea3bb71221c7bc917b47bc10b6b1ec4f
URL: https://gitlab.winehq.org/wine/wine/-/commit/342299cbea3bb71221c7bc917b47bc10b6b1ec4f
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri May 27 15:56:03 2022 -0500
wined3d: Pause transform feedback in wined3d_context_gl_draw_textured_quad().
---
dlls/wined3d/context_gl.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index a2d06039caa..7e00aa40d4c 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -6029,6 +6029,8 @@ void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl
gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
checkGLcall("glTexEnvi");
+ wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
+
/* Draw a quad. */
gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
gl_info->gl_ops.gl.p_glTexCoord3fv(&info.texcoords[0].x);
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