Zebediah Figura : wined3d: Do not pause transform feedback after every draw call.

Alexandre Julliard julliard at winehq.org
Thu Jul 14 16:59:25 CDT 2022


Module: wine
Branch: master
Commit: f82068298b7338587662ebbb197b7011dd65bd4f
URL:    https://gitlab.winehq.org/wine/wine/-/commit/f82068298b7338587662ebbb197b7011dd65bd4f

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Fri May 27 15:56:58 2022 -0500

wined3d: Do not pause transform feedback after every draw call.

Besides being unnecessary, this triggers a bug in radeonsi (since fixed upstream), which can cause failures in d3d10core and d3d11 tests.

---

 dlls/wined3d/context_gl.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 7e00aa40d4c..7679a0ffb20 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5319,8 +5319,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
         checkGLcall("glMemoryBarrier");
     }
 
-    wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
-
     if (rasterizer_discard)
     {
         glDisable(GL_RASTERIZER_DISCARD);




More information about the wine-cvs mailing list