Zebediah Figura : wined3d: Do not pause transform feedback after every draw call.
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 16:59:25 CDT 2022
Module: wine
Branch: master
Commit: f82068298b7338587662ebbb197b7011dd65bd4f
URL: https://gitlab.winehq.org/wine/wine/-/commit/f82068298b7338587662ebbb197b7011dd65bd4f
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri May 27 15:56:58 2022 -0500
wined3d: Do not pause transform feedback after every draw call.
Besides being unnecessary, this triggers a bug in radeonsi (since fixed upstream), which can cause failures in d3d10core and d3d11 tests.
---
dlls/wined3d/context_gl.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 7e00aa40d4c..7679a0ffb20 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5319,8 +5319,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("glMemoryBarrier");
}
- wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
-
if (rasterizer_discard)
{
glDisable(GL_RASTERIZER_DISCARD);
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