Zebediah Figura : d3d11: Report support for ConstantBufferPartialUpdate.

Alexandre Julliard julliard at winehq.org
Fri Mar 11 14:49:10 CST 2022


Module: wine
Branch: master
Commit: a37b16e4afb59abe73288270d7da7c57bc5ac078
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a37b16e4afb59abe73288270d7da7c57bc5ac078

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Thu Mar 10 19:22:46 2022 -0600

d3d11: Report support for ConstantBufferPartialUpdate.

Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7d2c2636f4b..e73d6726f5d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -4087,7 +4087,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
             options->FlagsForUpdateAndCopySeenByDriver = FALSE;
             options->ClearView = FALSE;
             options->CopyWithOverlap = FALSE;
-            options->ConstantBufferPartialUpdate = FALSE;
+            options->ConstantBufferPartialUpdate = TRUE;
             options->ConstantBufferOffsetting = TRUE;
             options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
             options->MapNoOverwriteOnDynamicBufferSRV = TRUE;




More information about the wine-cvs mailing list