Matteo Bruni : wined3d: Use list_empty() in shader_glsl_destroy().
Alexandre Julliard
julliard at winehq.org
Fri Mar 11 14:49:10 CST 2022
Module: wine
Branch: master
Commit: 32799848e3b100f9a19a35f45a453cd3009bebb3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=32799848e3b100f9a19a35f45a453cd3009bebb3
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Mar 10 19:56:44 2022 -0600
wined3d: Use list_empty() in shader_glsl_destroy().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index acecb2e9ce5..f79fa1571e6 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10818,7 +10818,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader)
TRACE("Deleting linked programs.\n");
linked_programs = &shader->linked_programs;
- if (linked_programs->next)
+ if (!list_empty(linked_programs))
{
struct glsl_shader_prog_link *entry, *entry2;
UINT i;
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