Small DDraw problem
Gavriel State
gav at transgaming.com
Sun Feb 11 18:39:35 CST 2001
Lionel Ulmer wrote:
> It stopped just after doing a SetCooperativeLevel. After some checkings, the
> error came from there (file dlls/ddraw/ddraw/main.c) :
>
> HRESULT WINAPI
> Main_DirectDraw_SetCooperativeLevel(LPDIRECTDRAW7 iface, HWND hwnd, DWORD cooplevel)
> {
> (....)
> if ((This->cooperative_level & DDSCL_EXCLUSIVE) &&
> (cooplevel & DDSCL_EXCLUSIVE))
> return DDERR_EXCLUSIVEMODEALREADYSET;
> (....)
> }
> I wonder if this test is really needed ? My interpretation of the
> 'DDERR_EXCLUSIVEMODEALREADYSET' error was that ANOTHER application already
> used this flag, not that it was already set for the current application.
>
> Anyway, removing this test fixed Grim Fandango. It now starts fine, except
> for some palette problems.
>
> If you agree, I will submit a patch that removes this test :-)
I think you're right - I have a recollection of having removed this myself in a
local tree that I accidently deleted at some point. I'd say it's good for a
check-in.
> PS: I found out that Grim Fandango eats up my X auto repeat (I need to do a
> 'xset r on' after)... I thought that this was removed in recent Wine
> versions ?
No idea on this - Ove?
-Gav
--
Gavriel State, CEO
TransGaming Technologies Inc.
http://www.transgaming.com
gav at transgaming.com
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