Is it time for playing games on WINE?

Raphaël Junqueira fenix at club-internet.fr
Sat Nov 1 20:46:45 CST 2003


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Hi

> I agree here, the patches what i have not sent to wine-patches, surely
> are incorrect, anyway it is necessary or will crash the game, because
> probably the pitch is bad calculated.

Well normally you can use 0 to 65535 pallettes but as only a few games use a 
lot of pallettes, its better to allocate sufficient buffer for pallettes on 
need.
We can suppose if a game wants more 255 palettes, he'll probably use 65535.

>
> > Personally I would love to have someone maintain a list of things which
> > work and which fail, and test them periodically, seperated into the d3d
> > level. One huge problem I have is regressions - I can code something to
> > fix a particular feature but its very easy to break something else, and
> > similarly its nice to know that a particular change actually fixes some
> > other games!!
>
> I will do regression tests every several weeks (depends on my limited
> time, and travels), but it must be very easy because i am really bad
> playing games hehe ;), of course more testers are welcomed.

Well, i do some regressions tests too, but i use principaly:
- - UT2003
- - Unreal2
- - Mafia
- - Max Payne
- - D3D samples

> > Finally some info, I am currently spending my time trying to get some
> > features of d3d8 working. I have put on hold render to texture and am
> > concentrating on some other areas, although I want to get that one
> > working. I then need to make a choice - I can either concentrate on
> > performance, on adding hardware vertex shader support or on adding d3d9
> > support, and I havent decided which. I think d3d9 would make sense to
> > wait until last otherwise any performance work will need doing in one
> > place. I have an idea on some ways of speeding things up and have a
> > glcore type setup which has been discussed before.
>
> The last demos what i have tried to install (d3d9), need uxtheme.dll,
> i am not sure if it is possible to use the native .dll (i haven't XP),
> but if it is not possible, i think that d3d9 should be left for later.

uxtheme.dll needed ???
For what i see, some wine people already work on this dll.
And i have already a simple but working d3d9 prototype (who use a new d3dcore 
lib)

> Regards,
> Carlos.

Regards,
Raphael
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