Build problems with GL_VERSION_1_2

Bill Medland billmedland at mercuryspeed.com
Thu Dec 16 18:01:46 CST 2004


(Jason?)

Currently (after many weeks without concentrating) wine doesn't build; it 
fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined.

That's because of the definition of GL_MULTITEXCOORD... in wined3d_private.h 
for the non-GL_VERSION_1_3 case.

I can see a linguistically obvious fix that gets me thorugh the compilation 
but since I haven't the faintest idea about d3d and GL I don't know if it is 
correct, so I won't submit it.

-- 
Bill Medland
mailto:billmedland at mercuryspeed.com
http://webhome.idirect.com/~kbmed




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