Direct3D8 - OpenGL header problem
lionel.ulmer at free.fr
Sun Jan 11 12:54:23 CST 2004
On Sat, Jan 10, 2004 at 03:47:49PM -0500, Vincent Béron wrote:
> Maybe Jason or Lionel or Rafael can take a look at how to prevent a
> compilation problem here. I recall a push for including a set of GL
> headers with Wine to get rid of all those compilation problems...
We can't really do this safely and cleanly except by generating our own GL
headers... This is a bit what I do in the D3D1/7 code by using _WINE
versions of all non-GL 1.2 enums.
Basically, it's a mess and will stay like that for a quite long time.
Lionel Ulmer - http://www.bbrox.org/
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