Direct3D8 - OpenGL header problem

Lionel Ulmer lionel.ulmer at
Sun Jan 11 12:54:23 CST 2004

On Sat, Jan 10, 2004 at 03:47:49PM -0500, Vincent Béron wrote:
> Maybe Jason or Lionel or Rafael can take a look at how to prevent a
> compilation problem here. I recall a push for including a set of GL
> headers with Wine to get rid of all those compilation problems...

We can't really do this safely and cleanly except by generating our own GL
headers... This is a bit what I do in the D3D1/7 code by using _WINE
versions of all non-GL 1.2 enums.

Basically, it's a mess and will stay like that for a quite long time.


		 Lionel Ulmer -

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