Help with debugging needed
jrliggett at cox.net
Sat Aug 13 16:13:37 CDT 2005
On Sat, 2005-08-13 at 22:15 +0000, Stefan Dösinger wrote:
> I indeed was in doubt that ddraw or dinput are causing the problem, and I
> didn't find anything wrong in the DDraw code. Well, I'll see.
> BTW, Empire Earth crashes in exactly the same way in Cedega, where I expect
> the DirectX implementation to be quite different.
That's not too surprising. I agree with your theory that ddraw/dinput
aren't the problem. It probably has to do with some internal heap
function, maybe some kind of buffer overrun somewhere. And since Cedega
is basically a really old version of wine with a bunch of half-baked DX
hacks in it, I would expect the crash to happen there as well. Good luck
finding the cause though. ;-)
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