[wined3d] dxt2 and dxt4 texture support

Juan Lang juan_lang at yahoo.com
Fri Aug 26 13:24:19 CDT 2005


Hi Oliver,

diff -Nru -x ignore clean/wine/dlls/Makeimplib.rules
small-patches/wine/dlls/Makeimplib.rules
--- clean/wine/dlls/Makeimplib.rules	1970-01-01 01:00:00.000000000 +0100
+++ small-patches/wine/dlls/Makeimplib.rules	2005-08-26 15:53:11.888455392
+0100
@

This shows up in a couple of your patches and is noise.

@@ -334,7 +335,9 @@
             TRACE("(%p) glGetTexImage level(%d), fmt(%d), typ(%d),
mem(%p) \n" , This, This->glDescription.level, 
This->glDescription.glFormat, This->glDescription.glType,
This->resource.allocatedMemory);
             /* TODO: DXT2 and DXT4 formats */
             if (This->resource.format == WINED3DFMT_DXT1 ||
+                This->resource.format == WINED3DFMT_DXT2 ||
                 This->resource.format == WINED3DFMT_DXT3 ||
+                This->resource.format == WINED3DFMT_DXT4 ||
                 This->resource.format == WINED3DFMT_DXT5) {
                 TRACE("Locking a compressed texture\n");
                 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { /* we can
assume this as the texture would not have been created otherwise */

Shouldn't that TODO be removed?
--Juan

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 



More information about the wine-devel mailing list