Wine: DirectDraw over Direct3D

Mike Hearn mike at
Tue Dec 13 14:43:06 CST 2005

On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
>  In Wine, there are 2 ways: The first is to use X calls, which is safe, but slow.

What makes you think that? X drawing primitives as well as XRender should
be hardware accelerated even though they aren't OpenGL.

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