D3D7 -> WineD3D, 2nd attempt

Oliver Stieber oliver_stieber at yahoo.co.uk
Sat Oct 15 14:18:11 CDT 2005

--- Stefan Dösinger <stefandoesinger at gmx.at> wrote:

> > To have this method work properly, one would have to somehow make
> > 'glXMakeCurrent(NULL)' run in the context of thread A before doing what you
> > did.

> [1] Screen shots are allways cool - www.doesi.gmxhome.de/ee-shot.png

You should be able to get rid of the lines by adjusting the glTranslatef(0.9 /
This->stateBlock->viewport.Width, -0.9 / This->stateBlock->viewport.Height, 0); in drawprim.c. The
current code isn't quite right,


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