preload libGL

Tomas Carnecky tom at
Sat Oct 22 16:06:14 CDT 2005

Lionel Ulmer wrote:
> On Sat, Oct 22, 2005 at 08:39:28PM +0200, Tomas Carnecky wrote:
>>I don't really see any dfference between dlopen("libGL") at run-time and 
>>linking x11drv with libGL at compile-time..
> Well, suppose you want to do a 'full-blown' Wine distribution. You would
> then link to libGL at compile time. And then suppose someone uses your
> package on a machine without GL installed => the guy will not be able to do
> anything as he won't be able to load the graphics driver (this case actually
> happened some time back).

Well.. then make opengl a wine requirement... or build two packages: 
wine with and without opengl.. (after all there are --with-opengl and 
--without-opengl configure options)
I personally would vore for the first option, make opengl a wine 
requirement, we'll soon have opengl integrated into the xserver (Xgl 
etc.) so sooner or later everyone will need to have an opengl 
implementation installed.

opengl should be installed per default on all desktop boxes (at least 
through mesa in pure-GPL duistributions that don't want to have any 
proprietary binaries)..


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