DirectX9 and Halflife2

Michael Stefaniuc mstefani at
Mon Oct 24 16:39:13 CDT 2005

Roderick Colenbrander wrote:
> Ignore my black screen comment aswell. The cause for it is likely some memory 
> corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit 
> a small patch for the d3d9 CreateQuery bug and will look at other parts.
> The reason I was looking into all this is that the performance of hl2 (atleast 
> in the menus) is greatly reduced by all the FIXME's printed by GetData / 
> Issue. As this makes the game unusable is it perhaps an option to turn it 
> into a TRACE? Normally I don't like covering bugs like this but I think it is 
> a different case when an application because unusable because of FIXMEs. Most 
You can implement a counter and print only the first 10 times the FIXMEs 
  and then you ignore them. It was done already in a couple of places in 

> users don't know anything about this. The same is the case for 
> drawStridedSlow which is used in lots of cases aswell.

Michael Stefaniuc               Tel.: +49-711-96437-199
Sr. Network Engineer            Fax.: +49-711-96437-111
Red Hat GmbH                    Email: mstefani at
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