Anarchy Online, Specular Lighting, Pixel Shaders....
Evil
wine at eternaldusk.com
Sun Oct 30 20:44:52 CST 2005
Ivan Gyurdiev wrote:
> I see that the patch from Oliver which implements pixel shaders hasn't
> been merged yet, which might explain why they aren't working...
This probably explains my results with Anarchy Online tonight too, if I
don't misunderstand about shaders.
I got the AO patcher working, and the main game too after some tweaking
(basically, I had to force some native DLLs back to the built-in ones
after playing with Sidenet yesterday). It even runs at a respectable
speed, except there are a lot of textures coming out completely black.
I see the following errors repeating while it's running:
err:ddraw:set_render_state Specular Lighting not supported yet.
err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully
supported yet !
err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully
supported yet !
There didn't appear to be any existing entries in the bug database for
AO, so I added this info there. I'll re-test as I see patches coming
into CVS.
-Jesse
More information about the wine-devel
mailing list