Implement THREAD_PRIORITY_TIME_CRITICAL

Con Kolivas kernel at kolivas.org
Tue Apr 4 17:57:54 CDT 2006


On Wednesday 05 April 2006 08:27, Willie Sippel wrote:
> Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr:
> > Hi,
> >
> > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
> > > On Wednesday 05 April 2006 00:34, Andreas Mohr wrote:
> > > > And this all should work perfectly well with NON-soft-realtime
> > > > scheduling, as clearly said before.
> > > > Well, in theory, at least...
> > >
> > > Andi just out of interest, how does normal scheduling on current ck
> > > (2.6.16-ck3) perform with this?
> >
> > Hmm, difficult :-\
> > I don't have any game candidate here, and frankly I don't even have a
> > current Wine install...
>
> No need for a full-blown game, I use this great free 5.9MB demo to test
> audio on Wine:
> http://www.pouet.net/prod.php?which=18359
>
> Unbearable with regular Wine (kernel 2.6.13/ amd64, gentoo r5 patchset -
> can't test with later kernels, as there's a problem with the SCSI-subsystem
> as of 2.6.14), just dandy with Mikes patch and realtime-lsm...

Interesting but not what we need. We already know that extra patches make it 
work, but we want to know what is needed to get it working without 
unnecessary addons.

Cheers,
Con



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