H. Verbeet hverbeet at
Wed Apr 12 07:21:56 CDT 2006

On 12/04/06, Ivan Gyurdiev <ivg2 at> wrote:
> Why does wine write ARBfp2.0 into opengl shaders that originated from
> DirectX2.0?
> The shaders I'm seeing all use commands currently available to us [ no
> branches or anything like that ], but are marked v2.0. As a result the
> ARB extension fails on them every single time (invalid header -
> ARBfp2.0), while it could work.
No idea, but it's wrong. It should just write ARBfp1.0.

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