SOC project

Raphael fenix at
Tue Apr 25 18:10:03 CDT 2006

On Tuesday 25 April 2006 17:26, Willie Sippel wrote:
> Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
> > Lionel Ulmer <lionel.ulmer <at>> writes:
> > >>On Wed, Apr 19, 2006 at 08:35:41AM +0000, Louis Lenders wrote:
> > >> wouldn't be fixing bug 2398 be an idea for SOC?
> > >
> > > Well, I do not really see the link between game and this bug... Bug
> > > 2398 does not affect any game at all (the only thing game-related it
> > > affects is the NVM toolset AFAIK).
> >
> > It's not like that the bug should be fixed for gaming, but just because
> > it's a major pain. That's why i thought it was a good idea for SOC. I
> > just tested Stefan Dosinger patches and looks like this bug is also going
> > to affect all ddraw applications as soon as they get merged (Videolan
> > player works well with the patches but the rest of my screen turns black
> > completely :( )
> I'm with you. This is the single most annoying regression I've ever seen in
> Wine. As  this seems to be top-priority anyway, it's one of the best
> possible SOC candidates (this and a DIB engine), given that most regular
> devs that might be able to fix the regression don't seem all too motivated
> to really touch that issue. Who cares if games take a slight performance
> hit, if a fix would unbreak lots and lots of applications that used to work
> - an acceptable tradeoff, IMHO...

Well implemented OpenGL applications works:

if anyone can find a simple sample who reproduce the problem we can look how 
to fix it (and if impact can be sufficient for a SoC project)

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