GL texture problems

Stefan Dösinger stefandoesinger at gmx.at
Fri Feb 17 02:20:52 CST 2006


> Does hardcoding the the coordinates to (0.0f, 0.0f)-(1.0f, 1.0f) make
> any difference? Might be a quick way to rule out texture coordinates
> as a cause.
I tried that, doesn't make any difference. I'll do some tests outside wine 
with glDrawPixels, because I'm not really sure if it's really that slow on my 
card. Maybe the d3d initialisation drives it into a bad state.
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