GL texture problems
Stefan Dösinger
stefandoesinger at gmx.at
Fri Feb 17 02:20:52 CST 2006
> Does hardcoding the the coordinates to (0.0f, 0.0f)-(1.0f, 1.0f) make
> any difference? Might be a quick way to rule out texture coordinates
> as a cause.
I tried that, doesn't make any difference. I'll do some tests outside wine
with glDrawPixels, because I'm not really sure if it's really that slow on my
card. Maybe the d3d initialisation drives it into a bad state.
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